I was supposed to write this two weeks ago – So sue me. (#):)
Well sorry this is so late but here it is, none the less; A review of Street Fighter IV from a real Street Fighter fan!
In a nutshell, I DO like the game. Notice I said “like” and not “love”. If you’re sure you know where this review is going, you may be surprised so don’t head off the post just yet!
And without further ado…
Simple and Clean (Utada Hikaru ref)
Street Fighter IV is a pretty game. From the opening cinema to character selection, in game graphics and just about everything else, Street Fighter IV has to get a 5 out of 5 on sheen and presentation. It just looks and sounds fantastic and there’s no other way to say it. Furthermore, when you actually start playing the game, you won’t be disappointed either. Minus the 360 controller, it just feels tight. And that’s a good thing. If you liked Street Fighter II… You’re going to like this game. It’s just like they took Super Street Fighter II, improved the graphics, and called it Street Fighter IV.
Unfortunately, SFII Isn’t the Only SF I’ve Played
I mean, let’s take a look at some of the great games featuring Street Fighter characters that have come between Street Fighter II and Street Fighter IV…
- Street Fighter Alpha
- Street Fighter Alpha 2
- Street Fighter Alpha 3
- Street Fighter EX Plus Alpha
- Street Fighter EX Plus Alpha 2
- Street Fighter vs Marvel Super Heroes
- Marvel vs Capcom
- Marvel vs Capcom 2
- Capcom vs SNK
- Capcom vs SNK 2
- …just to name a few.
Now the point here isn’t to say that so much time has gone by or that this shouldn’t be called “number four”, but instead to draw attention to everything that us gamers have been lucky to have experienced in gameplay including:
- Tag Teaming
- “Super Jumps”
- “Real” Dashing
- Multiple Super Moves
- Various Levels of Super Moves
- …again, just to name a few
Is Street Fighter IV, TOO Simple?
For me, it is. I’m sorry, but it is. And I’m not saying that because I suck at the game either, but… take any of the classic characters like Ken for instance. He typically has the vertical Dragon Punch super and the forward Dragon Punch Super as well as a level 3 Super… Basically a Super for every situation. Plus, he often has a roll, cool kick combinations… and now he basically has one super. Ok, he has the Ultra, but you only get that if you’re getting beat up, and when it goes straight up, it doesn’t seem to do that much damage anyway. Ok, I know that’s just one player. Let’s talk about this then…
I Forgot You Can’t Jump in Street Fighter II/IV
Some of you are saying, “huh?” Well – Let me explain. If you’re fighting Zangief and you jump in on him, he can basically do the Spinning Lariat all day long. This sucks. If you’re fighting Ryu and you jump in him, he can do a Dragon Punch on you all day long. This also sucks. In the Alphas and most games after, you had something called in Air Block which took care of a lot (not all) of this stuff. In Street Fighter III, you had parrying so you could jump in all day long if you wanted. Now you’re saying, “Stop whining that no one liked SFIII”. Hmph. Let me put it another way…
When you play someone skilled with Sagat in Street Fighter II/IV, here’s what happens – They spam you with fireballs to keep you away and chip you down and as soon as you jump in, you get Tiger Uppercutted. The result of this is a very defense filled, measured and boring match. In Street Fighter III, I could jump in on whomever I wanted because I knew I could tech everything.. Resulting in aggressive and truly awesome matches. So you’ll excuse me if I’m a bit disappointed.
Street Fighter IV is a really good game. All the modes are great including challenge mode and playing online. Unfortunately, I don’t think it does enough to revive the fighting game genre. For that, I think people are going to be waiting for Marvel vs Capcom 3 or something but that probably won’t do it either since it’s almost a lock that Capcom won’t do anything to improve the game at all.